Pursuers in the Sewers
Breaking BATS!
Space suits you, Sir!




Use Batman's Sensor Suit on the green wall panel. Close the three circuits to open the nearby cabinet. Grapple the orange plug in the cabinet to uncover the the token for Batman's Power Suit. Use it to explode the nearby silver LEGO objects and interact with the resulting bricks to build a spinner. Spin the spinner to create a path to the right.

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Head to the right, switch to Batman's Sensor Suit and hold down the Interact Button to turn invisible. Sneak into the room, switch to the Power Suit and blow up everything to find a lever. Pull the lever to deactivate the security system and uncover Robin's Techno Suit token.

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Use the Techno Suit to interact with the panel on the back wall with the colored squares. Click on each colored circle until its color matches those of the squares on either side of it. Once all the colors match, an elevator will take you to Level 2.

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Run up the stairs and target the socket on the wall with Robin. He'll chuck his staff into the socket. Hop up and grab the staff and jump from pole to pole to reach Batman. He'll set a bomb and vamoose. Follow the onscreen prompt to escape the explosion.

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Switch to Alfred and walk through the fire under the sprinkler system (his serving tray will protect him). On the other side, a stray missile volley will destroy the silver objects. Interact with the resulting bricks to build water tanks that will put out the fire.

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Switch to Robin and use his Techno Suit to interact with the Tech Terminal at the end of the path. Follow the prompt and a grapple point will appear. Use it to reach Batman. Again, he'll set a bomb and dash away. Follow the button prompt to escape the explosion.

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Head to the center of the area and another missile volley will blow up stuff around you. Interact with the resulting bricks to build a computer. Interact with the computer to reveal a panel Robin can interact with via Techno Suit. Click on the two clamps to lower the stairs leading to Batman. Head up the stairs and Batman will set another bomb and leap away.

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The explosion will knock loose the Illumination Suit token. Stand near the machine on the right (looks kinda like a vending machine) and interact with it to charge up Robin's Illumination Suit. Head up the ladder and into the tunnel. Grapple the orange plug and head into the next area.

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Head down the stairs and use the Illumination Suit charger. Run past the stairs to the dark area and bust up all the objects. Interact with the resulting bricks to build a Techno Terminal. Interact with it while wearing the Techno Suit to build the Batboat.

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Now hop in the Batboat and fire on the Batmobile until Batman blows your ride to bits.

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Switch to Alfred and pass through the fire on the stairs and interact with the bricks at the top to build an extinguisher. Have each character stand on a button to activate the lift. Ride it up, smash everything and interact with the resulting bricks to build the Batcycle. Hop on and fire on the Batmobile until the Batcycle is destroyed.

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Climb the ladder and interact with the hopping bricks to build a Techno Hatch. Press the Action Button while wearing Robin's Techno Suit to conjure a mini-Robin and send it through the hatch. On the other side, guide the toy to the Techno Terminal and interact with it to create a path for Robin and Alfred.

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Run up the stairs to the Batcomputer. Interact with the hopping bricks to build a Hazzard Suit Machine and vacuum up 25 colorful pieces to fill it with. Once you do, the Batcomputer will be rebuilt. Interact with the computer to start a VR mission. Simply step on the buttons as they appear. Just be sure to avoid the areas of the floor that are red as they'll drop under your weight.

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Run to the right and grapple the orange plug to extend a walkway to the Batwing. Board the Batwing and destroy the Batmobile.

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Batman will conjure a bunch of bats to form the shape of a giant Batman. The giant Batman will try to slam you with its fists. Do your best to avoid them. When time slows down, a bunch of bricks will fall on the platform. Interact with them to build a spotlight. Grapple the orange plug on it to disperse the bats, leaving Batman vulnerable. Run over and give him a smack.

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The bats will return and you'll have to dodge the batty fists until more bricks fall onto the walkway. Interact with them to build another spotlight and spin the Spinner to shine it on the bats and drive them away. Smack Batman while he's unprotected.

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One more time. Dodge the fists until the bricks appear. Interact with them to build a boombox that will scare away the bats. Smack Batman one more time and you're done!

Free Play

Abilities required for Free Play: Sense, Plastic Pad, Laser, Explosives, Electricity, Flight, Lantern Pad, Dig, Sonic, Magnet, X-Ray, Phase.


Minikit 1

Smash three globes.

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Red Brick

Use Batman's Sensor Suit to the left of the starting point to sense a Plastic Man Pad. Have Plastic Man use the pad to earn a Minikit.

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Character Token 1 - Man-Bat

After using the Tech Terminal, use Batman's Sensor Suit in the nearby bat swarm to find some hopping bricks. Interact with them to build an Electricity Terminal. Use a character like Batman (1966) or Shazam to power the terminal and the nearby planetary display will open up revealing a Character Token inside.

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Minikit 2

Destroy the gold tanks to the right of the planetary display with a laser for a Minikit.

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Minikit 3

Destroy the silver object above the telescope in the back by the cave for a Minikit.

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Adam West in Peril

Destroy the gold object to the right of the telescope in the back by the cave and interact with the resulting bricks to build a Lantern Pad. Have a Lantern use the pad to rescue Adam West who is trapped on the nearby waterfall.

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Minikit 4

See that pile of dirt in the dark area near the stairs. Have Alfred dig in that spot to unearth a Minikit.

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Character Token 2 - Hush

Swim to the far right side of the Batcave and use Batman's Sonar Suit to shatter the glass container. You'll find a Character Token inside.

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Minikit 5

Switch to Alfred and swim to the bit of land to the right of the platform the Batmobile's sitting on. Dig in the two dig spots to unearth some LEGO bricks. Interact with them to build a duck and claim another Minikit.

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Minikit 6

Use magnet power to rip open the door next to the batcycle. Inside is a Minikit.

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Minikit 7

At the top left side of the batcace there is a hatch from techno robin, accross from this there is a panel. Use sense to see through this panel and use it to active the doors to your right. The minikit is behind this door.

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Minikit 8

Find and deposit 25 more colorful pieces in the Hazard Suit Machine to earn another Minikit.

Minikit 9

Destroy five silver stalactites around the cave to earn a Minikit. Two are on the ceiling on either side of the Batcomputer and three are on the ceiling behind the Batwing platforms where the Batman and Robin costumes are.

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Minikit 10

Switch to Martian Manhunter and use his sense between the two superhero costume display cases to find a portal. Use it to collect a Minikit.

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Character Token 3 - Red Hood

Use Batman's Sonar Suit to destroy the glass box on the left side of the Batcomputer platform. Grab the object inside and give it to Bat-Mite. You'll find him on the walkway to the right of the superhero costumes.

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  • Character Token 1: Man-Bat - 10,000
  • Character Token 2: Hush - 100,000
  • Character Token 3: Red Hood - 50,000

Red Brick

Studs x4 (2,000,000)

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